Hi, I’m Michael. I make software for sound and graphics.

I’m a developer working mostly on Apple platforms, where I spend my time on real-time audio, GPU rendering, and the small details that make an app feel good to use.

I like working close to the hardware: DSP code that has to finish in under a millisecond, shaders that need to hold 120 frames a second, text that has to stay sharp at any size. I also like the other end of the spectrum — small, focused apps that do one thing well and get out of the way.

This site is where I keep track of what I’m building and write up what I learn along the way.

Things I’m interested in right now:

  • real-time audio and DSP
  • text and vector rendering on the GPU
  • physical modelling of acoustic instruments
  • tools that feel more like instruments than software

The best way to reach me is email. My code is on GitHub.

Recent writing

  1. A change in direction Six years on a handmade passion project, one week on an app built from my phone, and what I’m doing differently from now on.
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